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#1 2020-09-12 11:34:38

From: United States, Three Creek
Registered: 2020-09-12
Posts: 3

The Evolution of Interactive Fiction

Category /  adventure .
29 Jan 202029 Jan 2020           Ah, I See You Have A Policy: A  Screenshot  Essay on the Trade in Human Remains.
Warning: There are many  photograph s of human remains in this post.
There is a  literatur e on the online trade in human remains going back to at least Huxley and Finnegan’s 2004 piece on eBay in the Journal of Forensic Science,  and since then, several academics have been active in discussing the ethical, moral, and legal dimensions of this trade, producing a steady stream of articles.
At the same time, the trade was transformed by the merging of social media with  marketplace  and ad-driven revenue models, expanding in scope and reach.
Several  platforms , over the last decade, have added wording to their prohibited categories of goods that deals with human remains.
Let’s walk th rough  some of that.
I found a copy of the World Archaeological Congress 2010 Newsletter in the Internet Archive, with this one line describing a human skull seen on Etsy, and WAC’s  successful  request to Etsy to remove the post.
The post was not in fact removed.
And can still be found  online .
It sold in 2011.
What’s etsy’s stance on human remains, anyway.
Etsy’s current policy on human remains.
Such as it is.
Human remains were added to the prohibited list in 2012.
The seller from 2010, still active, using a  different  skull as a prop.
Still selling human remains, now points people towards her Facebook page, and since Etsy banned human remains, wants you to send private messages if you’re interested.
Facebook’s good for that sort of thing, eh.
Private messaging, I mean.
Facebook says no human body parts or fluids.
But here’s a Facebook store selling….
human remains.
We are not surprised, to find human remains on Facebook.
After all, Facebook owns Instagram, and there are any number of posts there selling human remains.
Including this one.
But wait, is that an Amazon box.
Does Amazon have a human remains policy.
Yes, yes they do.
And it seems a bit contradictory.
And unenforced.
And it is trivial to find human remains being sold on Amazon.
Like this skull.
Displayed sideways, since the photo was taken with the seller’s cellphone.
Since I’m on wordpress.com, you might see advertisements interspersed in this essay.
It will be interesting to see which advertisements WordPress matches to this post; it might even be hard to see the difference between those ads and these screencaptures.
Ebay, 2012: ” [the policy prohibits] “humans, the human body, or any human body parts”  but expressly permits “clean, articulated (jointed), non-Native American skulls and skeletons used for medical research.” (Marsh, 2012, HuffPost).
It was on eBay that we all (the archaeological ‘we’) first twigged that human remains selling online was lucrative and booming.
While their policy has changed over the years, the policy is now admirably lucid and succinct.
Did this tighter, stronger, policy have any impact.
It is possible to find the ruins and remains of specialist eBay aggregator sites like this one in the Internet Archive.
I spent quite a lot of time tracking as many of these down as I could, teasing out which posts were actually for human remains, and which ones were replicas or adjacent materials, and scraping the data, plotting it over time.
And I see three phases here.
An early phase where there was a lot of money happening (remember, these values are approximate indications rather than absolute totals.
They give us a sense of the trend rather than the exact dollar number); a phase where language is suddenly cagey about what precisely is being sold (the stand.
or the skull.
Remember the earlier wishy-washy policy of 2012?), and the volume drops; and then, from July 2016: eBay bans human remains outright.
And human remains drop out of the aggregators completely.
The ban – to judge from these numbers – worked.
Graphs and underlying research Graham, forthcoming.
Have we accomplished anything.
eBay certainly has, I think, and that’s worth thinking about.  Perhaps an auction site where sales are also dependent on reputation responds better to moral suasion than the other platforms.
When is it in a platform’s best interest to actually police its own policies.
Human remains are in a nebulous zone, legally.
In Canada, the law to my mind seems pretty clear: Section 182.
B seems to cover it.
These materials are human beings.
Buying and selling humans interferes -at the very least!- with human dignity.
I’m no lawyer, and I don’t think this has ever been tested in court.
But: If a platform profits from a user’s breaking of the platform’s very own policies on human remains, if a platform turns a blind eye, is the platform not condoning the trade.
Is this not a nudge-nudge wink-wink tacit approval of the trade.
Who should want to invest in a platform that makes money from selling human beings.
Should we not hold such a platform accountable.
See ACCO for more on various illicit and illegal trades happening across social media.
For more on our project studying the trade in human remains, see bonetrade.github.io.
Posts referred to have also been saved to the Internet Archive.
16 Jul 20159 Mar 2017           The diary in the attic.
, augmented reality.
1 Comment.
update march 9 2017 I found the damned thing again.
Zip file here with the pages & the android apk.
update feb 2 2017: In a fit of madness, I ‘tidied’ up the dropbox folder where these materials were hiding.
And dumb-ass that I am, I can’t find them again.
So, in the meantime, you can grab the apk for the stereoscopic version here, and the diary pages here (although those might be too low-rez for this to work properly).
An object lesson: never tidy anything.
Shawn dusted off the old diary.
‘Smells of mould’, he thought, as he flipped through the pages.
Somebody was pretty careless with their coffee.
I think it’s coffee.
Doesn’t smell like coffee.  What the hell….
damn, this isn’t coffee.
Shawn cast about him, looking for the android digital spectralscope he kept handy for such occasions.
Getting out his phone, he loaded the spectralscope up and, taking a safe position two or three feet away, gazed through it at the pages of the diary.
My god… it’s full of….
————————————– The thing about hand-held AR is that you have to account for *why*.
Why this device.
Why are you looking through it at a page, or a bill board, or a magazine, or what-have-you.
It’s not at all natural.
The various Cardboard-like viewers out there are a step up, in that they free the hands (and with the see-through camera, feel more Geordi LaForge).
In the passage above, I’m trying to make that hand-held AR experience feel more obvious, part of a story.
That is, of course you reach for the spectralscope – the diary is clearly eldritch, something not right, and you need the device that helps you see beyond the confines of this world.
Without the story, it’s just gee-whiz look at what I can do.
It’s somehow not authentic.
That’s one of the reasons various museum apps that employ AR tricks haven’t really taken off I think.
The corollary of this (and I’m just thinking out loud here) is that AR can’t be divorced from the tools and techniques of game based storytelling (narrative/ludology, whatever).
In the experience I put together above, I was trying out a couple of things.
One – the framing with a story fragment, so that the story that emerges from the experience for you (gestures off to the left) is different from the story that emerges from the experience for you (gestures off to the right).
(More on this here).
I was also thinking about the kinds of things that could be augmented.
I wondered if I could use a page of handwritten text.
If I could, maybe a more self-consciously ‘scholarly’ use of AR could annotate the passages.
Turns out, a page of text does not make a good tracking image.
I used a macro in Gimp (comes prepackaged with Gimp) that adds a random waterstain/coffeestain to an image.
The stained diary actually made the best tracking images I’ve ever generated.
So maybe an AR annotated diary page could have such things discretely in the margins (but that takes us full circle to QR codes).
[Some time later, some further reflections:] one of the things I tell my history students who are interested in video games, the mechanic of the game should be illustrative of the kind of historical truth they are trying to tell.
William Urrichio pointed out in 2005 that game mechanics map well onto various historiographies.
What kind of truth then does an augmented reality application tell.
In the very specific case of what I’ve been doing here, augmenting an actual diary (a trip up the Nile, from New York, starting in 1874), I’m put in mind of the diaries of William Lyon MacKenzie King, who was Prime Minister of Canada during the Second World War.
King was a spiritualist, very much into seances and communing with the dead (his mom, mostly).
I can imagine augmenting his ‘professional life’ (meeting minutes, journals, newspaper accounts), with his diaries such that his private life swirls and swoops through the public persona, much like the ghosts and spirits that he and his friends invoked on a regular basis.
King was also something of a landscape architect; his private retreat in the Gatineau Hills (now a national historic site) are adorned with architectural follies (see this photo set) culled from gothic buildings torn down in the city of Ottawa.
MacKenzie King might well be a subject whose personal history might be very well suited indeed for an exploration via augmented reality.
After all, the man lived an augmented reality daily.
Update July 30th Here’s a Google Cardboard -ready version of the Spectralscope.
Vuforia updated their SDK today which includes stereoscopy (as well as a way to move from AR to VR and back), so I was playing with it.
~oOo~ Anyway.
I should acknowledge my sources for the various sounds and 3d models.
– Egyptian Shabti, by Micropasts, from the Petrie Museum https://sketchfab.com/models/a09f9352c5ce44be8983524ff81e38b3 – Red Granite Sarcophagus (Giza, 5th dynasty), by the British Museum, https://sketchfab.com/models/117315772799431fa52e599630ec2a35 – 2 crouched burial inserted in bronze age pit, by d.powlesand https://sketchfab.com/models/fadf7a7392d94e41a3d1b85c160b4803 – ambient desert sounds by Joelakjgp http://desert.ambient-mixer.com/desert – Akeley’s wax cylinder recordings https://ia801408.us.archive.org/16/items/Akeleys_Wax_Cylinder_Recording/ – Edison’s talking doll https://archive.org/details/EdisonsTalkingDollOf1890 – Man from the South, by Rube Bloom and his Bayou Boys https://archive.org/details/ManFromTheSouth In the cardboard version, there are a few more things: –Granite head of Amenemhat III, British Museum    https://sketchfab.com/models/64d0b7662b59417986e9d693624de97a – Mystic Chanting 4 by Mariann Gagnon, http://soundbible.com/1716-Mystic-Chanting-4.html                                            20 May 2014           Desert Island Archaeologies.
You’ve been castaway on an uncharted desert isle… but friendly dolphins deposit a steamer trunk full of books on the shore to keep you occupied, the exact ten you’d pick.
Thus the premise of Lorna Richardson’s new public archaeology project: Desert Island Archaeologies.
Turns out, I was the first castaway.
You can read my ten picks alongside those of other castaways, or just keep reading here.
[… the sun beats down…] Damn steamer trunks.
Can’t lift it.
All these archaeology books.
What those dolphins must be eating, I ask you.
Let’s see.
Here we go.
Goodness: the exact ten books I would want to be reading.
First up: Ray Laurence, Roman Pompeii: Space and Society, 1994.
This was the book that convinced me to go to grad school – we had a whole seminar built on it in my final year, back in ’96.
It was unlike anything else I was reading as an undergraduate, and showed me that there were ways of looking at something as well-trod as Pompeii that were completely askew of what I’d come to expect.
The geek in me loved the space-syntax, the way of reading street life.
Hell, it was fun.
Next,Stephen Shennan, Genes, Memes and Human History – Darwinian Archaeology and Cultural Evolution (2002).
By the time I came across this, I was getting very much into complex systems and simulation, and this was something that helped me make sense of what I was doing.
And it’s a fun read.
Oh look, here’s Amanda Claridge’s ‘Rome: An Oxford Archaeological Guide‘ (1998).
I hear Amanda’s dry wit every time I open this thing.
This was my constant companion on my first trip to Rome.
I can’t imagine going there without it.
If I ever get off this island.
What else, what else… It’s interesting how nostalgic I am about these items.
Each one seems tied to a particular chapter of my life.
Matthew Johnson’s ‘Archaeological Theory‘ (1999) still makes me laugh and provides guidance through the thorny thickets of theory.
Sybille Haynes’ ‘Etruscan Civilization‘ is a treat for sore eyes, filled with the beauty and magic of that people.
I expect it can also be used for self-defence, in case of wild animal attack on this island.
I used it for the first class I ever taught, at the school of continuing education at Reading.
Harry Evans, ‘Water Distribution in Ancient Rome‘ (1997) reminds me of adventures through the Roman countryside on a dangerously lunatic vespa, trying to identify the standing ruins, with A.
Trevor Hodge’s ‘Roman Aqueducts and Water Supply‘ (1992) in the other hand.
Hodge’s book was as a bible for me writing my MA; I had the opportunity to meet Hodge at Carleton University shortly after I started working there.
Sadly, a trivial over-long meeting prevented that from happening.
Hodge died later that week.
I will regret that always.
Back to Ray Laurence.
The man has had a profound impact on me as a scholar.
His ‘Roads of Roman Italy: Mobility and Cultural Change‘ (1999) and all that space-economy stuff: fantastic.
Totally connected with the ORBIS simulation of the Roman world by Meeks and Scheidel, by the way, in terms of how it changes our perspective on the Roman world (ORBIS isn’t a book, but maybe there’s a tablet in this steamer trunk somewhere?) In the intro to Roads of Roman Italy, Laurence mentions my name, which was the first time I’d seen my name in print, in an academic context.
A real thrill.
No less of a thrill than how I came to be mentioned in the first place: driving the British School at Rome’s death-trap ducato for Ray as we explored the remains of the Roman roads in the outskirts of town.
If there is no tablet in this steamer trunk (with wifi provided by an unseen Google blimp, obviously), I think the ‘Baths of Caracalla‘ by Janet DeLaine (1997) might be buried down here somewhere… ah, here it is.
When I first pitched my MA idea to Janet, she kept finishing my sentences.
I wanted to do a quanity survey of the Roman aqueducts.
Turned out, she was waaaaay ahead of me.
She let me use the manuscript to this as I puttered away on the Aqua Claudia and the Anio Novus.
It’s actually quite a fun read, especially when you start thinking about nuts-and-bolts type questions like, how the hell did they build this damned thing anyway.
Final book.
It’s not archaeological, but it’s a good read.
‘Complexity: A Guided Tour‘ by Melanie Mitchell, 2011.
I’m quite into simulation and games, and the emergent behaviours of both ai and humans when they conspire together to create (ancient) history (as distinct from the past).
That’s a whole lot of interdisciplinariness, so this volume by Mitchell always provides clarity and illumination.
So… that’s what I’ve found in this steamer trunk.
The bibliographic biography of a digital archaeologist.
5 Nov 2010           On Aurochs and the Inadvisibility of Night Herding.
I’m becoming increasingly interested in cognitive archaeology, especially in terms of virtual reality and immersive 3d learning.
More on that at a later date; but when I describe this thread to colleagues, I sometimes begin by pointing to the caves of Lascaux, and the wall paintings, as a kind of virtual world.
Some of the most impressive paintings at Lascaux are of bulls, cattle – that is, aurochs (and here).
These wild, massive animals (much larger than domestic cattle today) went extinct in Europe in the 17th century.
We look at the paintings, and think to ourselves, oh yes, aurochs, how big.
look how they seem to move in the firelight.
I think we’re missing the terror of these animals.
Let me explain.
We’re living in a farmhouse at the moment.
The pasture surrounds us, with a field to the east, and a field to the west, which are connected by a narrow path & bridge, just outside the house.
The other night, at about 2 in the morning, a single cow in the west field began to low plaintively, irregularly.
The night was quiet and still, and her lowing carried right to the house, waking us up.
Just when I thought I’d fall asleep again, she’d low once more… it was maddening.
So, farmboy that I once was, I decided to solve the problem, and out I went in my housecoat, armed with a plastic broom handle.
I figured if I could drive her to the east field, she’d shut up.
Problem 2: electric fences are invisible at night.
Problem 3: so are black angus cattle.
Problem 4: so is an adult human male wearing a blue housecoat, for all intents and purposes.
I couldn’t find her at all.
So if I can’t find the one I want, want the ones I’ve got: it seemed like a good idea at the time, but I figured maybe I could drive the rest of the herd (surely I could find the herd?) to her, thus shutting her up.  My foray into the east pasture startled the rest of the herd in the east field, who all rose up and began to run.
The only sound they made came from the thunder of their hooves as they began to circle the field.
And I couldn’t see them, not a one; just vague, rushing shapes.
Vague rushing shapes who each weighed approximately 500 – 700 kg.
Vague rushing shapes with horns.
Vague rushing shapes who had but one outlet.
Where I was standing.
So I can now appreciate the terror, the majesty, however dimly, of what that cave painter was trying to convey.
(by the way, once the cattle had run to the west field – and I had vaulted the electric fence – all was quiet again.
Except for the one cow left in the east field, who began to low plaintively…)                            11 May 2010           Tales of Things.
, , , mash up.
Just seen: talesofthings.com Wouldn’t it be great to link any object directly to a ‘video memory’ or an article of text describing its history or background.
Tales of Things allows just that with a quick and easy way to link any media to any object via small printable tags known as QR codes.
How about tagging your old antique clock, a building, or perhaps that object you’re about to put on eBay.
They have a free iPhone app to allow you to “scan, comment, and add location to things”.  Cliocaching, anyone.
5 Mar 2010           Virtual Worlds: and the most powerful graphics engine there is.
3d, , ancient geography, digital history, environments, , , , simulation, virtual learning environments, virtual worlds.
Virtual worlds are not all about stunning immersive 3d graphics.
No, to riff on the old Infocom advertisement, it’s your brain that matters most.  That’s right folks, the text adventure.
Long time readers of this blog will know that I have experimented with this kind of immersive virtual world building for archaeological and historical purposes.
But, with one thing and another, that all got put on a back shelf.
Today, I discover via Jeremiah McCall’s Historical Simulations / Serious Games in the Classroom site Interactive  Fiction (text adventure) games about Viking Sagas –   part of Christopher Fee’s English 401 course at Gettysburg College.
Yes, complete interactive fictions about various parts of the Viking world.
(see the list below).
I’m downloading these to my netbook to play on my next plane journey.
Now, interactive fiction can be quite complex, with interactions and artificial intelligence as compelling as anything generated in 3d – see the work of Emily Short.
And while creating immersive 3d can be quite complex and costly in hardware/software, Inform 7 allows its generation quite easily (AND as a bonus teaches a lot about effective world building!) Explore  the Sites and Sagas of the Ancient and Medieval North Atlantic through  one of Settings of The Secret of Otter’s Ransom IF  Adventure Game: The earliest  version of the Otter’s Ransom game was designed to be extremely  simple, and to illustrate the pedagogical aims of the project as well  as the ease of composing with Inform 7 software: In this  iteration the game contains no graphics or links, utilizes very little  in the way of software functions, tricks, or “bells and whistles,” and  contains a number of rooms in each of sixteen different game settings;  as the project progresses, more rooms, objects and situations will be  added by the students and instructor of English 401, as well as  appropriate “bells and whistles” and relevant links to pertinent  multimedia objects from the Medieval North Atlantic project.
Using simple,  plain English commands such as “go east,” “take spear-head,” “look at  sign” and “open door” to navigate, the player may move through each game  setting; moreover, as a by-product of playing the game successfully, a  player concurrently may learn a great deal about a number of specific  historical sites, as well as about such overarching themes as the  history of Viking raids on monasteries, the character of several of the  main Norse gods, and the volatile mix of paganism and Christianity in  Viking Britain.
The earliest form of the game is open-ended in each of  the sixteen settings, but eventually the complete “meta-game” of The  Secret of Otter’s Ransom will end when the player gathers the  necessary magical knowledge to break an ancient curse, which  concurrently will require that player to piece together enough  historical and cultural information to pass an exit quiz.
Play all-text  versions of the site games from The Secret of Otter’s Ransom using the Frotz  game-playing software.
Play versions  of the site games which include relevant images using the Windows  Glulxe game-playing software.
In order to  view images the player must “take” them, as in “take inscription;” very  large images may come up as “[MORE]” which indicates that text will  scroll off the screen when the image is displayed.
Simply hit the return  key once or twice and the image will be displayed.
We hope that you will enjoy engaging in adventure-style exploration of  Viking sites and objects from the Ancient and Medieval North Atlantic.
Start by  saving one of the following modules onto your desktop; next click the  above game-playing software.
When you try to open the Frotz software  (you may have to click “Run” twice) your computer will ask you to select  which game you’d like to play; simply select the module on your desktop  to begin your adventure; you may have to search for “All Files.” Each  game setting includes a short paragraph describing tips, traps, and  techniques of playing:  Andreas  Ragnarok Cross    Balladoole  Ship Burial    Braaid  Farmstead    Broch  of Gurness  Brough  of Birsay Settlement    Brussels  Cross     Chesters  Roman Fort  Cronk  ny Merriu Fortlet  Cunningsburgh  Quarry   Helgafell  Settlement   Hvamm  Settlement     Hadrian’s  Wall  Jarlshof  Settlement    Knock  y Doonee Ship Burial    Laugar  Hot Spring    Lindisfarne  Priory      Maes  Howe Chambered Cairn    Maughold  – Go for a Wild Ride    Maughold-  Look for the Sign of the Boar’s Head    Maughold  – The Secret of the Otter Stone    Mousa  Broch   Ring  of Brodgar   Rushen  Abbey Christian Lady      Ruthwell  Cross   Shetland  Magical Adventure      Skara  Brae  Stones  of Stenness  Sullom  Voe Portage      Tap  O’Noth Hillfort   Temple  of Mithras at Carrawburgh  Ting  Wall Holm Assembly Place      Tynwald  Assembly Place    Yell  Boat Burial                            20 Jan 201020 Jan 2010           Electric Archaeology: 3 years in the Blogoverse.
, agent based modeling, ancient geography, Ancient World Mapping Center, Archaeological Blogs, , , bibliography, Blogroll, caesar iv, civilization, competition, conference, data management, digital history, environments, epigraphy, funding, game theory, games, GIS, , humanities, , interactive fiction, literacy, , mash up, media literacy, multiverse, nethernet, netlogo, networks, pdq, pipes, platial, presentations, publishing, research notes, , ROMA SPQR, Roma Victor, Rome, second life, serious games, simulation, SLURL, snow crash, space, sumer, teaching, text adventures, theory, tinymap, tools, tour guide, , , unreal tournament, virtual learning environments, virtual worlds.
I just realized.
I’ve been intermittently blogging now for three years, as of this December past.
In that time, I think I’ve remained more or less true to the ‘mission’ of Electric Archaeology – to try out new techs, recount experiments, disseminate my research, in new media for archaeology and history.
There have been times when I could post thoughtful, in-depth pieces; and times when I’ve merely passed on the interesting things that have turned up in my inbox.
As of this morning according to WordPress, Electric Archaeology has had over 85,000 views, spread across 394 posts.
There have been 329 comments made.
I have 62 categories – clearly I need some rationalization there.
I sometimes toy with the idea of moving Electric Archaeology to my own space, so I can put some better analytics on it, but for whatever reason, that just doesn’t happen… ???? The all time most viewed posts on Electric Archaeology (the most recent posts of course are at the bottom, having had less chance to be viewed):    Title Views    Home page 18,250    Civilization IV World Builder Manual  8,786    Game Mods 3,113    Moodle + WordPress = Online University 2,611    About Shawn Graham 1,609    Historical GIS and various Google Earth  1,495    History Channel – Roman Battle Game 1,458    Review: The First Jesus.
Expedition Week 1,278    Language Switcher for WordPress 1,100    Publications & Conferences 1,081    Agent Models 979    Angel versus Moodle 975    Sketchup into Second Life 842    Review: EXPEDITION WEEK: ‘Search for the 823    Rubric for assessing historical scenario 689    Review: Unlocking the Great Pyramid, Nat 669    SketchLife – Sketchup plugin for exporti 650    When on Google Earth.
524    AutoCad into Unreal2 520    The most amazing game I’ve seen lately:  483    Multiverse & Sketchup : Doom of Seco 479    Review: Shipwreck.
Captain Kidd, Nationa 470    Resistance is Futile: Facebook & Stu 463    Lost Battles: Reconstructing the Great C 447    Review: Expedition Great White, Monday N 445    History Channel and Great Battles of Rom 432    Software Turns that Cheap Camera into a  428    Skype Can’t Hear Me Anymore 427    Ancient Civilizations Games- Competition 425    Greek and Roman Games in the Computer Ag 403    Cities & Centralities: A network app 396    Stone Age Online Game: Greenland 394    The Space Between: The Geography of Soci 389    The Glooper, Agent Based Modeling, and t 388    Path of the Elders: Game for teaching ab 386    Re-writing History: Battle of the Plains 380    Google Maps & Cultural Heritage 355    Archaeological Clutter & Dumpster Di 353    Archaeorama and the Amduat 352    Review: Lost Cities of the Amazon Nation 350    Omeka: a swahili word meaning ‘to displa 344    Review: Egypt Unwrapped: Alexander the G 330    Caesar IV and the Empire Online 324    Rome Reborn in Google Earth 318    FYI – Caesar IV tutorial 306    Review: Waking the Baby Mammoth 305    Simulations 304    Lulu.com and bypassing the publishers 302    PMOGing Internet Research Skills… 292    Digital Digging, a new version of Google 289    Going on an Expedition (National Geograp 280    Interactive Fiction (Text Adventure!) in 279    10th VAST International Symposium on Vir 279    YoYo Games Ancient Civilisations Game Ma 260    Archaeology in Second Life….
Where to  259    Planning archaeology in Second Life (2) 258    Open source virtual world: Croquet 243    CAA 2006 conference proceedings publishe 235    Sketchup + Augmented Reality 225    Historical Maps, GIS, and Second Life 222    Establishing Virtual Learning Worlds (fo 220    GIS & ABM in Netlogo 219    Forum Novum: a market in the Sabine Hill 219    Scenarios for Civilization IV 216    ‘The Past Present: Augmented Historical  214    Magic (cyber)Carpet Ride 213    Life is a role-playing game: Weight Watc 212    Why computer games matter for history ed 206    So you’re interested in Alternate Realit 204    Masters and Doctoral Theses on Serious G 202    Roma Archaeology: Archaeological simulat 200    Forum Novum Scenario available 200    OnRez Viewer from Electric Sheep – Secon 199    Review: Herod’s Lost Tomb, National Geog 198    The Ancient Mediterranean Mod – Civiliza 195    Top 100 Learning Games, according to Ups 195    Serious Alternate Reality Game: Traces o 194    ANGEL LMS @ U Manitoba 191    Rome Total War: Battle of Cannae 190    Archaeology in, and archaeology of, Seco 186    Reading & Experiencing Space 185    Catalogue of Stamped Bricks from the Sou 185    Open Courseware 182    Civilization & Education 180    Learning from Las Vegas – Archaeology in 178    Northwest Rebellion – early stages work  177    Catal Hoyuk in Second Life 176    Sugata Mitra, Hole in the Wall, Self Org 172    Civ scenarios for teaching and learning 170    Archaeology, Data Mining, & Eureqa 162    Hampson Museum: Digital Curation, Digita 160    Learning to Write History with Video Gam 159    On Snow Crash, Sumer, and a Virtual Rape 159    Civ IV, some high school students, and s 155    Public Archaeology in Second Life – Remi 155    TravellerSim: Growing Settlement Structu 155    Tim Kohler on Agent Based Models in Arch 154    Visualising Word Links in Latin Inscript 152    Catalogue, XRF & XRD SES Brick.
For 2000 Years.
140    International Digital Storytelling Confe 138    PMOG is now the Nethernet 138    Yahoo Pipes and the Pleiades Project 137    Horizon 2009 Report 133    Call for Papers: Chicago Digital Humanit 130    Federation of American Scientists, Games 129    The Role of the Governor General: Canadi 129    Using Natural Language Processing and So 128    Text-based virtual worlds: an archaeolog 125    Using Civilization IV in a University Cl 124    Omeka plugins: Contribute, Geolocation 123    The Grail Diary 122    TweetMapping Archaeology 122    Archaeology: Let’s Build Something New 121    Writing Archaeology and Writing Fiction 119    Map of Complexity Science 117    Serious Games Canada Summit, Montreal 112    PMOG Mission: “Awww Sir, how can I find  111    “Speculum Fantasia” and thoughts on othe 109    The Ancient History Encyclopedia 108    History Canada Game: Mod for Civ III 108    Review: The Mystery of the Screaming Man 108    Archaeometry Cluster Analysis, BSR Brick 106    Agent Modeling and the settlement of the 105    Excavating Second Life 104    ABM: The emergence of cities 104    “In the springtime of 51 BC, Ptolemy Aul 104    Omeka Live.
104    Conference: Trade, Commerce, and the Sta 103    Oblivion, London, and Archaeological VR: 102    Do games actually achieve curricular lea 102    Classics and MMORPGS: not classic mmorpg 100    Digital History Class at Indiana Univers 100    Myths about Serious Games & Improvin 100    Virtual Excavation Update 5 99    Immersive Worlds conference at Brock 98    Learning 2.0 – interview with Garrison  98    Shaking up the Textbook Market 96    Conference Announcement: Communities and 96    Learning with Digital Games – Nicola Whi 95    Teddy: 3d art from 3d drawing 92    SL_Archaeology (or, the virtual excavati 91    Interactive Fiction – bibliography and o 90    The Year of the Four Emperors mod for Ci 90    Tweeting Archaeology 88    Mashing the physical and the virtual: ‘t 88    MAGIS: Mediterranean Archaeology GIS 88    Visualisation in Archaeology 87    Dig Into History – game from the Orienta 85    Omeka Plugins 84    Archaeology in Second Life – WAC6 83    Teaching with Interactive Fiction 83    “Making Dead History Come Alive Through  82    Interacting with Immersive Worlds Confer 81    Pyla-Koutsopetria: archaeological site i 79    Google Earth, Politics, and Replacement  79    Niagara 1812 – Interactive Arts & Sc 79    VisitorSim: agent modeling for site mana 78    evolution of a wikipedia article 78    Journal of Virtual Worlds Research: Educ 76    XRD results of British School at Rome st 75    (some) Top Ten Tips for Online Instructo 74    What does Civilization Stand For.
Moddin 74    Omeka & Archaeological Survey Projec 73    Virtual Excavation in Second Life Has Fo 72    Native Language and Culture through 3d G 71    Powerpointed Out.
Try Flypaper Instead.
71    Networks in the Ancient Mediterranean 71    Immersive Learning Bibliograph 1 71    On Learning in Video Games 70    Flat World Knowledge 70    True Life Archaeological Adventures (… 70    CALL FOR PAPERS for ALT-J – Learning and 69    Interactive Fiction, Passively 69    Wordle my world 69    OpenSim 68    Web 2.0 is not a democracy (and some dis 67    Advocating for Public Archaeology: don’t 67    The Ecology of Games 66    Alpheios – Firefox tools for Ancient Lan 65    Teaching with Civilization IV in Distanc 65    Secrets & Design – Lessons for Publi 64    Platial and Pleiades – rss feeds 61    Essays on History and New Media 61    Report on the Greek and Roman Games in t 61    Solipsis – another online world 61    Google WonderWheel and Me 61    Archaeology: Reverse Engineering World D 60    Discussion 60    Before there were graphics, there was te 60    Writers wanted for site – what would you 58    Gaming archaeology 58    Omeka Live… again.
57    E-learning in Canada: Report 57    The spatial analysis of past built envir 57    Some Academic Online Worlds 57    The NetherNet No More 57    Canadian Historical Review – article on  57    Distance Learning with the NPS Archaeolo 56    The PDQ – a new journal bridging bloggin 56    Touchgraph: digging through digital data 56    Indici ai bolli laterizi: digitised some 55    Neogeography, Gaming and Second Life 54    Archaeology, Art, and Abandoned Urban Pl 53    PatronWorld – Digital Death for Artifici 53    When on Google Earth: Now on Facebook 53    A Tribute to the Rolling Boulder 52    Archaeology & Computing – some recor 51    When the Brain Drain gets Clogged 51    SLOODLE v 0.4 available: educational too 50    A Text Book in Agent Based Modelling 50    Reconstructing Hadrian’s Wall in Second  49    Piccolo for dynamic Harris Matrices (amo 49     48    Ramo Games 48    Don’t Knock the Aztecs: Civ for History, 48    TinyMap vs.
Platial 46    Responding to “Is PDQ a good idea?”  46    “Everything They Ever Wanted”: A NetLogo 46    Pyla-Koutsopetria: archaeological site i 46    EJA Review Piece, ‘Second Lives: Online  46    The archaeology of digital landscapes 45    Digital Media and Learning Competition:  45    “Burial Passage” – Remixing Catalhoyuk  45    Dual Reality: blended learning at Covent 45    On Caesar IV and the Ancient Economy 44    BiblioCartography 44    Some Agent Reading 44    Life on Site: PKAP and Podcasts 43    The Audio-Guide 2.0: location-triggered  43    Let’s write a textbook 43    Nabonidus & RWU Virtual Excavation 43    RPA Field School Scholarship 43    Digital Research Tools Wiki 43    Interactive Fiction Competition 42    Digital Zaraka 42    Archaeology Island in Second Life 42    Collective Dynamics Group 42    Of Chapels, Clutter, and Archaeological  42    The Virtual Via Flaminia 42    Archaeological Projects funded by the Ar 41    Civilization Revolution 41    Conference Call for Papers: NORTH AMERIC 41    Civilized Education 41    Canadians on the Nile 40    Electric Archaeology: Research Notes – w 40    Archaeoinformatics and Digging Digitally 40    University of Leicester – Designing in S 39    Open Context 39    Giving a presentation in Second Life 38    Towards a Theory of Good-History-through 38    Dryad and Simplifying World Design 38    Damnatio Memoriae, a work of Interactive 38    Archaeological Apps for Iphones and Andr 38    Interactive Fiction experiment continues 38    Ryerson & Facebook 37    Heritage Preservation in the National Po 37    Flash Earth 37    Archaeology and the Visual – a conversat 37    Machine translation 37    The Article of the Future 37    Vespasian, Civ IV, and Intro to Roman Cu 37    Nethernet Puzzle Contest: I am the Champ 35    Simulating History Research Lab 35    WAC-6: Art, Archaeology and Technology:  34    Electric Archaeology ‘Blook’.
A Classicist Shak 32    Deadline Approaches: LEAP II, Internet A 32    Interviews with Digital Historians & 32    Some games with historical value… of s 31    The Virtual Research Environment for Arc 31    Online learning in SL & RWU 31    Space as a change agent 30    Dodging Bullets in Presentations 30    When on Google Earth: now in its 21st it 30    Affordable 3D printer: archaeological us 30    Winnipeg: MADLaT conference 30    Digitally Distributed Urban Environments 30    Persuasive Games 29    The Sky Remains 29    PMOG mission 29    Computers from Prehistory to Today 29    Online education and the economics of th 29    Wikitude World Browser 28    Archaeology Channel International Film a 28    VastPark Stress Test 28    Call for Papers: Complex Networks 28    Creating Serious Games 28    Bug Labs and hardware mashups 27    Interactive Fiction – the Text Adventure 27    Social Networks and Ceramics 27    The best edu-blogs 26    Remembrance Day 26    70 000 views 26    Free Archaeology & Nabonidus 26    Special issue of Innovate Online 26    Theorizing Digital Archaeology 25    Most viewed Electric Archaeology posts 25    Get Interacting With Immersive Worlds 25    Archaeology Magazine & Blogging Arch 25    SLED Events – Places to go to see educat 24    Educational Uses in Second Life 24    natgeogame1 24    The State of the Humanities 23    Josh Epstein on Agent Based Modeling 23    Why Grand Theft Auto Should be Taught in 23    “the employment of leisure” 23    “Great game, but NOT a study guide” 23    PMOGing (2) 23    2006 ‘Networks, Agent-Based Modeling, an 23    Interface, NETSCI09, and MHR 23    box, Slideshare, and Angel 22    Abolish the University.
And while we’re  22    So those system requirements really are  22    9000 views 22    A Polis of Pixels: Social Networking for 22    natgeogame 22    Ah the Rural Canadian Internet… 21    Dynamic Modeling in a GIS Environment Au 21    NetherNet Redux.
Google Sidewiki 21    From the vault – reflections of a first  21    Just Leap In: Light Embeddable MUVE.
21    wordpress 2.5 ate my homework 20    The Trouble with Civilization 20    Pleiades Responds 20    Another Day, another Online World servic 20    ….and now, the Multiverse.
20    Complaints Department 19    Second Assisi & Secunda Vita 19    File this under ‘tooting of own horn’ 19    R.
Newbold, “Some social and economic c 19    Blogging Archaeology 19    Video of 3d printer in Action 19    Slideshare and Slidecasting (and the Tra 18    WAC Student Committee Recruiting New Mem 18    10 000 BV 18    Wikis in plain english 17    XRF results of British School at Rome st 17    Caesar IV 17    The London Charter 17    RWU: first in the world.
17    Publishing Archaeology 17    Educational Tour Guide 16    Visualizing Latin & Other Things 16    The Past Discussed (Quarterly) 15    To market, to market we go.
15    TypeRacer 15    P2PU – the social wrapper on open course 15    XRF results of British School at Rome st 15    Some games bibliography for you 14    Bridging weblogs and the unwebbed 14    Tenure for Digital Work 13    Immersive Worlds Conference 13    Escapist Magazine and Serious Games 13    PD(Q) Still a Good Idea 12    Bristol Light Cider, from Coronation Hal 12    Our Surest Hopes of Prosperity – Gordon  12    Case Studies Wanted – The Subject Centre 12    Next Generation Storytelling 12    Roma Victor 11    Educause Immersive Learning Environments 11    On this Remembrance Day: Cecil Elliott 11    birthing pmog 11    Twisty Little Passages 11    Upcoming Presentations 11    Useful education-in-SL stuff 11    Egyptian Temples in SL 10    Look on thes works, ye mighty 10    GeoAnnotated Electric Archaeologist 10    Digital Media and Learning Competition 10    Centres for Digital Humanities & Oth 9    Goodbye, IFA 8    Digital Humanities Summer Institute at U 8    Kickstarter: funding your project 8    The Coming Web 8    Who I am, what this blog’ll be about…  8    All Rules Lead to Players 8    Material Culture….
in a virtual world.
6    On a slightly different note – of museum 6    Immersion 5    Working online 5    Mapping Witches 5    Postcard from Second Life 3    Who’s On Second – podcasts about nonprof 3    Agent based modelling of the Hispanic Ba 3                              16 Nov 200929 Oct 2010           Review: The First Jesus.
Expedition Week, National Geographic Channel, Friday November 20 9 pm.
, ,.
In a word: Bollocks.
From the blurb: He was called the King of the Jews, believed to be a Messiah.  Just before Passover, the Romans beheaded him and crucified many of his followers outside Jerusalem.  But his name was not Jesus … it was Simon, a self-proclaimed Messiah who died four years before Christ was born.  Now, new analysis of a three-foot-tall stone tablet from the first century B.
C., being hailed by scholars as a “Dead Sea Scroll on stone,” speaks of an early Messiah and his resurrection.  Was Simon of Peraea real?  Did his life serve as the prototype of a Messiah for Jesus and his followers?  And could this tablet shake up the basic premise of Christianity.
We’ll go to Israel to assess this unique and mysterious artifact, including testing by a leading archeological geologist and comprehensive review of the letters, script and content by a Dead Sea Scroll expert.
Then, from Jerusalem to Jericho, we’ll investigate key archeological ruins which could help prove Simon was indeed real — all of which just might sway the skeptics.
The entire documentary is based on a stone tablet, which comes to us courtesy of the antiquities market.
No provenance, no context.
This entire ‘controversy’ rests on a single scholar’s interpretation of a single word – an interpretation in the minority, of those who have studied it.
This whole documentary put me in mind of the worst of archaeology – scholars drooling over an artifact ripped from wherever it might’ve been located (and so questions of authenticity can never be fully resolved).
I was at a conference once where one lecture hall was filled with folks giddy over the aesthetics of another bloody pot looted from another bloody tomb.
This was much like that.
A silly section of this film has the two ‘leads’ wandering over a site, looking for burn layers from a particular year that they tie back to a passage in Josephus.
An already excavated and conserved site, by the way: you might as well look for evidence of European castle-building at Disneyland.
Do yourself a favor.
Don’t support the antiquities market by watching this film.
Give it a miss.
The nuance in the arguments over 1st century messianic fever in the Levant is lost in the sensationalism.  Why does every documentary about the holy land promise to overthrow the tenets of one faith or another.
That is the more interesting question than the ones posed in this film.
The First Jesus.
Expedition Week, National Geographic Channel, airs Friday November 20 9 pm.
16 Nov 2009           Review: Expedition Great White, Monday November 16 9 PM EST National Geographic Channel.
, ,.
There are some for whom tv fishing shows are the height of reality tv.
‘Expedition Great White’ will appeal to these folks.
The idea is to tag some Great White Sharks, to find out where they go, what they do, where they breed… all the regular questions.
As a documentary, this was quite entertaining: will the Great White survive the capture and tagging.
Will the crew.
Apparently there is some eye-candy amongst the crew, in the form of some random actor fellow: will he get eaten.
Hope springs eternal.
From the official release info – A hundred sixty miles off the coast of Baja California, science and sport fishing join forces for an unprecedented research effort.  A team of world-class anglers will land one of the most challenging fish imaginable: the great white shark.  Unlike any other catch ever attempted, they’ll lift an SUV-sized shark out of the water onto a platform, mount a long-lasting tracking tag by hand, take measurements and DNA samples while pumping water into the shark’s mouth to keep it alive, and release it unharmed … all within minutes, like a NASCAR race pit stop.
Marine biologist Dr.
Michael Domeier uses advanced tracking devices to help uncover how this predator lives, how it mates and where it roams, with the ultimate goal of conserving and protecting this endangered species.  “Ecosystems are changing fast today with the amount of overharvesting.
We don’t want to see them wiped off the face of the earth,” Domeier states in the film.  But he can’t do it alone.  He’ll rely on the fishing expertise of expedition leader Chris Fischer and crew members, including actor Paul Walker (“Fast and Furious”), who jumped in as a deckhand and quickly earned the crew’s respect.  With more than 1,000 hours of footage culled into 10 upcoming episodes, NGC gives the ultimate EXPEDITION WEEK sneak peak at this exciting series set to debut in 2010.
Expedition Great White airs Monday November 16 9 PM EST on the National Geographic Channel                           9 Nov 20099 Nov 2009           Review: EXPEDITION WEEK: ‘Search for the Amazon Head Shrinkers’, Sunday, November 15 at 9PM ET/PT.
, ,.
So I go home for lunch.
There’s a package from National Geographic there –  they’re doing their ‘Second Annual Expedition Week‘, and they’ve sent me pre-screening versions  of the documentaries to review.
My wife says,  ‘let’s watch this one as we eat’.
(We’re eating lasagna.
This is  important.) We slip it in, begin to watch.
Ok, Rain forest – the Amazon,  ok, cool, here comes the title: ‘In Search of the Shrunken Heads of the Amazon’.
Footage continues.
What’s that in the pot.
Oh… a head.
Definitely a head  being stewed woops – they’re holding it up… My wife says, ‘would you like  some more lasagna?’ From the press info: Terrifying legends from the Amazon tell of Indian headshrinkers who would shrink an enemy’s head to render the vengeful soul powerless.
Now, NGC has exclusive U.
access to 45-year-old archive footage captured by explorer Edmundo Bielawski, purportedly the only known footage that shows the process of an actual,  recently deceased, human head being shrunk.
Author and explorer  Piers Gibbon  heads deep into the Amazon jungle in an attempt to trace Bielawski?s 1960s journey, rediscover the exact location where this scene was filmed and reconnect with the tribe today.
After a string of setbacks, Gibbon finally gets a striking clue that leads him on an arduous trek to the village of Tukupi, where he finds one aging warrior, the last of his generation, who could provide answers to the mystery once and for all.
This was a fascinating documentary.
What I found most interesting were the things dealt with only tangentially in the film.
The point of the film was to try to verify the authenticity of the footage from the ’60s – fair enough, and in its way, compelling.
But what was particularly intriguing was the way the practice of head-shrinking continued to play a role in the modern community, most notably as a totem of the peoples’ strength.  ‘A shrunken head is a beautiful thing’ remarks one of them.
In a darker turn, it seems that some amongst them are still shrinking heads to service a burgeoning market amongst western collectors.
I would have liked to have seen more about this, but as the film hints, this is a very dark and dangerous road indeed.
Apparently there have been murders and graverobbing to provide the raw …materials… for the trade.
A quick search on eBay suggests that these things can in fact be had rather easily (though the link above says that ‘these’ heads are made from animal skins).
Which makes me wonder about some of Nat Geo’s promotional materials –  The Headshrinker – Shrink your head.
…but I wondered the same thing about last year’s Expedition Week game, which seemed to promote looting, as I recall.
I haven’t checked out this year’s game yet:   Expedition Week Game:  http://channel.nationalgeographic.com/channel/expedition-week-game       But, those concerns aside, one of the best National Geographic documentaries I’ve seen in ages.
EXPEDITION WEEK: ‘Search for the Amazon Head Shrinkers’ airs Sunday, November 15 at 9PM ET/PT                          3 Mar 20093 Mar 2009           Interactive Fiction – bibliography and other directions.
, , bibliography, humanities, , interactive fiction, literacy,.
1 Comment.
Denis Jerz writes of IF,  “Interactive fiction requires the text-analysis skills            of a literary scholar and the relentless puzzle-solving drive of a computer hacker.
People tend to love it or hate it.

Those            who hate it sometimes say it makes them think too much” I like IF

I’m crap at solving puzzles, but I like it all the same.
For the bibliophiles amongst us, some bibliography from the academic literature on Interactive Fiction – you’ll note that most of the academic interest in IF waxed and waned in the late 80s, early 90s.
But, there has been a resurgence in interest lately, .

Mostly due to the literary qualities of IF

If that’s the sort of thing that interests you, check out: Douglass, J.

Command Lines: Aesthetics and Technique in Interactive Fiction and New Media

Dissertation, U.
California Santa Barbara.
link  as well as the complete oeuvre of Nick Montfort, including his ‘Twisty Little Passages‘.

Nick also has a ‘harcover‘ of an IF he created

for sale:     An annotated bibliography of academic IF, published in 2002, lives here.

Emily Short’s articles on the art of creating IF may be found here

If you’re at all interested in the possibilities of creating IF, you must start with Short’s work.
Finally, a blog worth following for the literary qualities of IF and other species of computer-mediated writing: Grand Text Auto ‘A group blog about computer narrative, games, poetry, and art’ Right.
Here’s the bit o’ bibliography that I’ve scraped up this morning: Baltra, A.
Language Learning through Computer Adventure Games.
Simulation & Gaming, 21(4), 445-452.
Blanchard, J.
S., & Mason, G.
Using Computers in Content Area Reading Instruction.
Journal of Reading, 29(2), 112-117.
Bonnaud-Lamotte, D.
Contemporary Literary Lexicology and Terminology: An Inventory.
Computers and the Humanities, 20(3), 209-212.
Brackin, A.
Tracking the emergent properties of the collaborative online story “deus city” for testing the standard model of Alternate Reality Game.
(1)U Texas At Dallas, US.
Broadley, K.
Past Practices and Possibilities with Computers.
Australian Journal of Reading, 9(1), 41-50.
Clement, J.
Fiction interactive et modernité [Interactive fiction and modernity].
Littérature (Paris.
1971), (96), 19-36.
De Souza E Silva, A., & Delacruz, G.
Hybrid Reality Games Reframed: Potential Uses in Educational Contexts.
Games And Culture, 1(3), 231-251.
Desilets, B.
Reading, Thinking, .

And Interactive Fiction (Instructional Materials)

English Journal, 78.
Douglass, J.
Command lines: Aesthetics and technique in interactive fiction and new media.
(1)U California, Santa Barbara, US.
Finnegan, R., & Sinatra, R.
Interactive Computer-Assisted Instruction with Adults.
Journal of Reading, 35(2), 108-119.
Howell, G., & Douglas, J.
The Evolution of Interactive Fiction.
Computer Assisted Language Learning, 2, 93-109.
Lancy, D.
F., & Hayes, B.

Building an Anthology of “Interactive Fiction.”

Report: ED275991.
Apr 1986.
Lancy, D.
F., & Hayes, B.

Interactive Fiction and the Reluctant Reader

English Journal, 77.
Marcus, S.
Computers in Thinking, Writing, and Literature.
Report: ED266468.
Nov 1985.
McVicker, J.
Several Approaches to Computer-Based Reading Study.
CAELL Journal, 3(4), 2-11.
Newman, J.
Online: Write Your Own Adventure.
Language Arts, 65.
Niesz, A.
J., & Holland, N.
Interactive Fiction.
Critical Inquiry Chicago, 11(1), 110-129.
Packard, E.

Interactive Fiction for Children: Boon or Bane

School Library Journal, 34.
Pea, R.
D., & Kurland, D.
Chapter 7: Cognitive Technologies for Writing.
Review Of Research In Education, 14(1), 277-326.
Sampson, F.

Interactive Fiction: An Experience of the “Writers in Education” Scheme

Children’s Literature in Education, 18.
Simic, M., & Smith, C.
The Computer as an Aid to Reading Instruction.
Learning Package No.
Report: ED333393.
Tavinor, G.

Videogames and Interactive Fiction

Philosophy and Literature, 29(1), 24-40.
Thomas, S.
Pervasive learning games: Explorations of hybrid educational gamescapes.
Simulation & Gaming, 37(1), 41-55.
28 Jan 200928 Jan 2009           Federation of American Scientists, Games, and Discover Babylon.
, , games,.
Fascinating report from the Federation of American Scientists: they support the use of commerical off the shelf games for science education.
C’mon archaeologists… Report here; and a game called ‘Discover Babylon’ : The game is divided into three periods of Mesopotamian history: The Uruk Period (3300-3000 BC) when writing was first developing; the Ur III period (2100-2000 BC), a time of great cities and central organization; and the Neo-Assyrian period (1000-600 BC), a time of empires.
[…] The game opens with a cataclysmic event—an earthquake in Baltimore.
The player quickly learns that this event is caused by an ingenious archaeologist named Dexter who has figured out how to travel back in time, accidentally and unknowingly wreaking havoc with the fabric of time.
The storyline then unfolds, compelling the player to go on a series of missionsto ancient Iraq to find Dex and restore the fabric of time The player travels back in time, ‘leaping’ into the body of several historically attested characters.
In the first level, the player assumes the character of Taribi, a 12 year old boy studying to be a scribe.
Living a day in Taribi’s life, the player is challenged to learn what he would have learned in school.
Players are encouraged to learn by discovery and to experience one of the earliest cities, Uruk ca.
3100 BC.
Looks like I’ll be busy for a while…   hmm.
nothing on the site seems to be more recent than 2006, and the images do not load… has the game died.
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