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Amplify Texture.
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Zero Texture Loading Times No Video Memory Limitations Supported by Total Control of Video Memory Allocation Incremental Virtualization Up to 16384 x 16384 per-texture 32768 x 32768 per-texture w/Unity 2017 UV Tiles – MARI UDIM, Zbrush & Mudbox Smaller Build Sizes High-Dynamic Range Textures Superior Texture Compression Massive Gigabyte & Terabyte Projects Supported Platforms.
iOS and Console Support Coming DESKTOPS Windows OSX Linux MOBILE Android iOS CONSOLES Xbox One Playstation 4 Switch Amplify Texture brings texture virtualization to Unity, a revolutionary technology that allows you to bypass common texture size, quantity, and video memory limitations without compromising quality, performance or build size.
Not only can Unity Scenes now use several gigabytes of textures without running into any issues, individual texture size is no longer a factor.
Each texture can go up to 16384 x 16384 pixels using Unity 5 or even 32768 x 32768 pixels using Unity 2017.
You can even take it one step further and take advantage of Multi-Tile UV collections, using hundreds of textures is as simple as selecting the first texture in the collection and hitting Build.
The perfect fit for any type of project.
Whether you’re looking for efficient texture load optimization, high-end VR applications , importing large-scale Satellite imagery, using giant procedural coverage terrain textures made with World Machine, high-resolution worlds and characters made with MARI, Zbrush, Mudbox, MODO or similar software, displaying your high-resolution 3D Scans or VFX-level Assets, even using Megascans at its highest resolution, Amplify Texture will integrate seamlessly into your pipeline and help bring your creations to life.
Virtual texturing works by slicing all your textures into manageable tiles (or pages) and storing them in custom data files optimized for streaming; you can think of it as an extra step akin to lightmapping, without strict artistic requirement s.
At runtime, the view from your camera is analyzed and visible tiles are requested and streamed from disk in the background .
Because you only see a portion of the scene with full level-of-detail at any given time, the system is able to balance hardware resources very efficiently; Video Ram use of virtualized content is fixed, it will never go over the defined limit.
Amplify Texture always virtualizes your textures using the maximum resolution available.
the original size is never compromised.
LDR and true High Dynamic Range texture (EXR/HDR) support.
Individual texture size is not a factor after virtualization.
(16k w/Unity 5).
Automated support for common Multi-Tile UV Collections, UDIM, Zbrush, Mudbox or similar.
Workflow Simple scene setup.
(Standard/Legacy/Alloy/Lux/Skyshop) Fully compatible with the.
Works with dynamic and static objects, including Skinned and Cloth meshes.
Automated Scene Conversion Tool, Standard to Virtual and vice-versa.
No significant workflow changes, .
Flexibility Full Source Code.
NO Third-Party DRM.
Single package, all the features.
Fully customizable Stream & Cache values.
(CPU/GPU allocation).
Custom shaders and select 3rd-party support.
(Alloy/LUX/Skyshop).
Simple license based on the Unity Asset Store EULA.
Deployment Perfect for texture demanding VR and AR applications,.
Smaller builds, proprietary compression system(lossy and lossless), up to 4x smaller builds.
For the full feature list visit the technical information page.
Goes great with Amplify Shader Editor.
Amplify Products.
Learn More Sep 14, 2018 May 18, 2018 May 04, 2018 Apr 10, 2018 Get ready to play as a Junior God of Mount Olympus ????️ game made with and….
Amazing Wall FX Pack for using About ASE:.
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