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#1 2020-09-13 22:36:44

EricGary8
Member
From: Netherlands, Slagharen
Registered: 2020-09-11
Posts: 7

Franchise – Shadow of the Tomb Raider (2019)

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Portfolio.
Portfolio.
Portfolio.
CURRICULUM VITAE (click here) Nomination, Honors & Awards  NAVGTR Award WINNER for Use of Sound,  Franchise  – Shadow of the Tomb Raider (2019).
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G Awards WINNER for Best Interactive Score – Shadow of the  Tomb Raider  (music composed by La Hacienda Creative) (2019).
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G Awards WINNER for Best Original Soundtrack Album – Shadow of the  Tomb Raider  (music composed by La Hacienda Creative) (2019).
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G Awards WINNER for Best Game Audio Publication, Presentation.

Or Broadcast – “Soundworks Collection Video: Shadow of the Tomb Raider” – Michael Coleman

Rob Bridgett, Frédéric Arnaud, Hugo Léger, Anne-Sophie Mongeau, Brian D’Oliveira (2019).
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G Awards Nomination for Audio of the Year – Shadow of the Tomb Raider (2019)

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G Awards Nomination for Sound Design of the Year – Shadow of the Tomb Raider (2019)

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G Awards Nomination for Best Cinematic Custscene Audio – Shadow of the Tomb Raider (2019)

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G Awards Nomination for Best Music in a Casual/Social Game – Star Trek Fleet Command – CBS Interactive, Scopely, Digit (Music composed by Vibe  Avenue ) (2019).

NAVGTR Nomination for Sound Effects – Shadow of the Tomb Raider (2019)

NAVGTR Nomination for Original Dramatic Score, .

Franchise – Shadow of the Tomb Raider (music composed by La Hacienda Creative) (2019)

Motion Picture Sound Editors (MPSE) nomination in Gaming: Computer Interactive Game for Shadow of the  Tomb Raider  (2019).

Golden Joystick Awards nomination in Best Audio for Shadow of the Tomb Raider (2018)

Social  Impact Media Awards  (SIMA) award winner in Best Sound Editing for the documentary Transit Zone (2017).
FRQSC Scholarship awarded based on academic excellence to complete an MSc in Sound Design at the  University  of Edinburgh (2014).
Finalist – Elektra Mutek EM|15 for music  video  Crystalline Space (2014).
Game Audio – credited games (videos below)  Shadow of the Tomb Raider (Eidos Montreal) –  Release date  : 14 September 2018.

Shadow of the Tomb Raider : DLC 1 – The Forge (Eidos Montreal)

Shadow of the  Tomb Raider  : DLC 2 – The Pillar (Eidos Montreal).
Shadow of the Tomb Raider : DLC 3 – The Nightmare (Eidos Montreal).
Shadow of the Tomb Raider : DLC 4 – The Price of Survival (Eidos Montreal).
Shadow of the Tomb Raider : DLC 5 – The Serpent’s Heart (Eidos Montreal).
Shadow of the Tomb Raider : DLC 6 – The Grand Cayman (Eidos Montreal).
Shadow of the Tomb Raider : DLC 7 (to come – 2019).
Star Trek Fleet Command (Digit Game Studios/Scopely) – Release date : 29 November 2018.
Castle Story (Sauropod Studio/Vibe Avenue) – 2017.
Livelock (Tuque Games/Vibe Avenue) – 2016.
Big Action Mega Fight.
(Double Stallion/Vibe Avenue) – 2016.
Leap of Fate (Clever Plays/Vibe Avenue) – 2015.
War Agent (Bazinu inc/Vibe Avenue) – 2015.
Gameplay & trailers Shadow of the Tomb Raider     Announcement trailer     Paititi demo     Shadow of the Tomb Raider – DLC1 : The Forge     Shadow of the Tomb Raider – DLC2 : The Pillar     Shadow of the Tomb Raider – DLC3 : The Nightmare     Shadow of the Tomb Raider – DLC4 : The Price of Survival     Shadow of the Tomb Raider – DLC5 : The Serpent’s Heart     Shadow of the Tomb Raider – DLC6 : The Grand Cayman    Shadow of the Tomb Raider – DLC7 : The Path Home    Game Audio Reel – In Game Footage          While working with Vibe Avenue, I had the amazing opportunity to work on projects such as the following (sfx and integration, using both Wwise and FMOD):  Livelock (Tuque Games).
Leap of Fate (Clever Plays).
Big Action Mega Fight (Double Stallion Games).
Castle Story (Sauropod Studio).
War Agent (Bazinu Inc).
I also created this interactive environment with Euan Mckenzie while doing my Master’s in Sound Design at the University of Edinburgh.
Coded the entire game using C#, created the sound design and integrated using FMOD audio engine.
Music Video  Waves [music by Tambour].
Crystalline Space [Visuals & Music, programmed using Python].
Short films/documentary/animation  Transit Zone Documentary (Directed by Ferederik Subei).
Sound design, sound editing, mixing        By Leaves We Live (Directed by Elias A.
T.
Sommer).
Sound design, sound editing, sound recording, music, mixing        HenHouse Ladder (Directed by Elias A.
T.
Sommer).
Sound design, sound editing, sound recording, mixing        Codlata (Directed by Elias A.
T.
Sommer).
Sound design, sound editing, sound recording, mixing         Experiments & installations  Master’s Final Project (Individual).
11 channel interactive audio visual installation, you can learn more about it here.
Exploring Entropy.
Sound installation in collaboration with Juan José Ripalda, Gaby Yanez, Euan McKenzie and Adam Howard.
Falling Into Place.
MaxMSP Experimentation with Adam Howard and Anton Vasiliadis        MaxMSp custom synth with controller (individual).
Sound pieces/composition/experimental sound design  lengths.
Piece composed from field recordings made in Iceland.
[Video to come]    Sound design – Ambiences.
Meant to be part of one game universe, paired with various visual moods    Sci Fi SFX library (wip).
Made using Max/MSP.
Find the sound effects you need – hand-picked from the best indie sound creators in the world.
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